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Cheers to the "core" crew and they work they do on RP! ) I had no idea it was so involved and complex until I started following.
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I always thought bringing all the parts, pieces, cores, frontends, platforms, drivers together to create RP was a bit easier than I had imagined. I've been following RP on Github these past few years and I have to say buzz, mitu and some of the others do incredible work. A Pi 4 with an Argon One case that I've been idly waiting for the official RP release. I would love to see Dolphin running Mario Kart with it's upgraded texture pack some day, on a Pi of course but that will probably require a bit more "uuumph" from a future board. I did load several of the Hi-Res packs and I have to say they look amazing and really make the games look polished.
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The only thing we could do at that point was exit the emulator and start over. When that happened for example player 2 would take over player 3 and would be controlling both characters driving. I don't know if there's a tweak to get around that issue or it's just a "performance limitation" of the Pi 3.Īlso I have two different models of XBOX controllers and one model seemed more prone to dropping the controller using a Microsoft wireless dongle. When using the Hi-Res packs the audio became choppy to the point of annoying. Over the holidays we played quite a bit of Mario Kart 64 which played fine for the most part with a few stutters and slow downs but didn't seem to affect the fun factor within the group. That's been my experience also on an overclocked Pi 3. Got to say i use 3b+ and mupen64plus-gles2rice-highres still its a bit choppy